PatchHopA little way forward

The PatchHop field guide

Before your first hop

Build a route while the game is paused. Then test it with a little rabbit and one good jump at a time.

Updated 9 September 2026 · PatchHop

Build the ground you will use

Every level begins in editing mode. Drag a terrain patch from the bottom tray into a dotted garden. A nearby legal position snaps to the grid.

Pieces must fit inside one build area and must not overlap another solid platform. They do not collapse. You can move them again, use Undo, reset the layout or drag a placed piece back to the tray.

Used patches remain in the tray as grey previews with a check mark. Choose a placed stair or slope and use Flip to reverse it.

Try your route

Tap Play to return the rabbit to the start and begin. Hold the left or right button to move, and tap Jump for a single jump at a fixed height.

Terrain stays fixed during the run. Tap Edit to return to the start with your arrangement preserved. If you fall, the rabbit returns to the start and your built path stays available.

Level 4 in play mode with a built route toward the flag
Actual gameplay: Dewdrop 04. Open the complete screenshot.

Plan beyond the first hop

Level 1 introduces the controls. From Level 2, different patch sizes make placement choices matter. Stairs appear in Level 4, and two build regions appear from Level 6.

A long patch can cover more ground, but smaller patches may be needed to reach a higher landing. A hint reveals one recommended position; it does not build or complete the route for you.

Level 10 with platforms and stairs connecting two dotted build areas
Actual gameplay: one valid arrangement in Dewdrop 10. Open the complete screenshot.

Three ways to earn a rating star

  1. Reach the flag to complete the level.
  2. Collect all three optional star fragments during the run.
  3. Complete the level without using a hint.

A level awards up to three rating stars. Time, repeated attempts and layout adjustments do not lower the rating. Your best recorded result is kept.

Four chapters, 80 levels

  • Meadow Isles, 1–20: platforms, stairs and planning across different heights.
  • Autumn Heights, 21–40: slopes and changing elevations.
  • Snowcloud Peaks, 41–60: sequences of jumps and landings.
  • Starfall Gardens, 61–80: combined challenges with a few moving platforms.

Levels unlock through progress. There is no endless mode.

A little personal style

The game offers five outfits, five jump trails and five terrain appearances, including the starting styles. Rewards from level progress and Daily or Main tasks help unlock them.

These are appearance changes. Movement and jumping stay the same. Daily tasks refresh by the local date on your device.

Set your own pace

Music, sound effects and haptics each have their own switch in Settings. Progress is saved locally, with no account or in-game cloud sync.

Reset data requires a second confirmation. Read the save-data explanation before resetting.